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Fsx acceleration problems
Fsx acceleration problems









fsx acceleration problems

This shows that if the wheels are in use, a different physics comes into play, and there is no point in transforming it. AFTER touching the wheels, suddenly the plane drifts completely to the left or right side too hard. This is very easy to see when approaching too with the rudder deflected. Its a serious issue of physic in MSFS on the ground with acceleration and rudder action. You have an example in the video and Piper Archer which is a much heavier plane. For example, it is present in P3D or DCS, here (in MSFS) its a joke, sorry. This means that in the wind you can fly completely sideways but still keep a straight line and be exactly in the center of the line. If you are the real pilot (or have any real experience) you know that rudder during take-off, it works gradually and not suddenly like its in MSFS (40kts, is a barrier), it also causes the plane to tilt in the wind direction, not to turn it. Check how it looks for example in P3D or FSX! Since it still hasn’t been fixed for us, owners I opened Zendesk ticket for this issue: Request #123237 You are working on Air Race Reno DLC and it will be disaster with current physics with high powered engines of race taildraggers. The problem is general and applies to basically all models, but it. The AVSIM Community Does Asobo working on issues with FM and taildraggers?ĭoes Asobo is working on issues with FM and taildraggers? Do you know something about it? This is serious issue and from one year after I dont see significial improvements with this. Here you can find more topic about this serious issue: What is important too tailwheel lock (if its present and working well) doesnt help at all, which is also a mistake. The rudder operates gradually and not suddenly like you did it, causing almost maximum deflection during take-off or landing after the wheels touch the ground like its in MSFS suddenly. I have real experience with flying and sorry, it does not look like this and spoils the immersion completely in MSFS. Here you can see how many take off look (with data monitoring what is very interesting): This is FM bug in the sim (with weather/wind on the ground or something else). It is impossible to stay perfectly straight line on the airstrip (which in real life is not a big problem with applying the rudder gradually). Take off here is the worse take off on sim market if we compare it to others simulators like Prepar3D, FSX, DCS, IL-2 ect. For me looks like the the rudder starts to suddenly with full force (after when the plane reaches 40 kts). When you start (take off) or landing with even small crosswind the plane (especially taildraggers ) started to ride from right to left.











Fsx acceleration problems